Website powered by

Halo: Floors & Decals

These are some of the textures I've created for my personal "Silent Cartographer" remake.

Forerunner Floors: I imported texture maps from the original game into Blender, so I could remodel each panel and vent in 3D. Then I brought the HP meshes into Marmoset Toolbag 3 to bake additional maps. I finished the the texture painting in Substance 3D Painter.

Grunt Blood: These are entirely hand painted in Substance 3D Painter. I did these while listening to "The Act Man" rant about sprint in the background. These renders use adaptive subdivision for displacement. But the UE5 decal will use parallax occlusion mapping.

The purpose of this project is to remaster Halo CE artwork, while remaining entirely faithful to the source material. Bungie made a classic worth revisiting.

The purpose of this project is to remaster Halo CE artwork, while remaining entirely faithful to the source material. Bungie made a classic worth revisiting.

If you look at the Forerunner floors in the original Halo CE, you'll notice the aren't all that glossy. So, instead of only adding weathering and grime, I decided to add a semi-metallic membrane over each panel. Something alien and a little more unique.

If you look at the Forerunner floors in the original Halo CE, you'll notice the aren't all that glossy. So, instead of only adding weathering and grime, I decided to add a semi-metallic membrane over each panel. Something alien and a little more unique.

I hand painted the grunt blood decals in Substance 3D Painter while listening to "The Act Man" rant about sprinting in the background.

I hand painted the grunt blood decals in Substance 3D Painter while listening to "The Act Man" rant about sprinting in the background.

Texturing process in Substance 3D Painter

Texturing process in Substance 3D Painter