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Nick Spidel
Nick Spidel
Hard Surface • Environment Artist
Terre Haute, United States

Summary

3D Artist @ Three Division

Skills

Hard Surface ModelingPBR Texturing3D AnimationEnvironment ModelingTexturingWeapon ModelingProp ModelingTexture BakingVehicle ModelingUDIMLow-poly ModelingRiggingUV MappingGame DesignGame DevelopmentRetopologyPhotogrammetryLOD

Software proficiency

Blender
Blender
Hard Ops
Hard Ops
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
PureRef
PureRef
Unreal Engine
Unreal Engine
Unity
Unity
LuxRender
LuxRender
Sketchfab
Sketchfab
Slack
Slack
RealityScan
RealityScan
Textures.com
Textures.com
Affinity Photo
Affinity Photo
Krita
Krita
GIMP
GIMP
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Adobe Substance 3D assets
Adobe Substance 3D assets

Experience

  • 3D Environment Artist at 3rdFloorGaming
    July 2018 - February 2019

    Created towers for a tower defense game. Concepted, modeled, and textured designs for each tower and their elemental variants.

  • 3D Environment Artist, Level Designer at Enva Division
    July 2021 - November 2023

  • General 3D Artist at Self-employed
    US
    September 2017 - Present

    I've worked as an outsource freelance 3D artist for games, VR training applications, short films, product marketing, product concepts, 3D printing, architectural visualization, government contracting, and private commissions. I specialize in hard surface modeling and texturing.

  • 3D Environment Artist, Project Manager at Croatia Tech
    January 2020 - June 2020

    Created 3d environment artist for a short-term ARKit and iOS project. Transitioned into leadership to direct art, organize task tacking software, recruit talent, and lead team meetings.

  • 3D Product Artist at VANTA
    February 2021 - July 2022

    Created 3d models and textures of clothing products. Created material node system to manage pattern and color variants. Rendered and edited images for store thumbnails, website art, and social media posts.

  • 3D Environment Artist at Mystic Madman
    US
    September 2023 - Present

    Created props and environments for Starfield and Skyrim.

  • Game Designer at Passage
    US
    June 2022 - November 2023

    Directed gameplay design the "Strange Clan" indie game. Facilitated meetings between internal and external talent, authored and maintained the GDD, prototyped mechanics, organized task management software, and contributed to the world bible.