3D Artist @ Three Division
Created towers for a tower defense game. Concepted, modeled, and textured designs for each tower and their elemental variants.
I've worked as an outsource freelance 3D artist for games, VR training applications, short films, product marketing, product concepts, 3D printing, architectural visualization, government contracting, and private commissions. I specialize in hard surface modeling and texturing.
Created 3d environment artist for a short-term ARKit and iOS project. Transitioned into leadership to direct art, organize task tacking software, recruit talent, and lead team meetings.
Created 3d models and textures of clothing products. Created material node system to manage pattern and color variants. Rendered and edited images for store thumbnails, website art, and social media posts.
Created props and environments for Starfield and Skyrim.
Directed gameplay design the "Strange Clan" indie game. Facilitated meetings between internal and external talent, authored and maintained the GDD, prototyped mechanics, organized task management software, and contributed to the world bible.