My latest asset for the Halo CE remaster I'm working on. Looking at the original version, it's simple. And I think that's intentional, not a technical limitation. The blocky lights match the brutalism found in all Bungie Forerunner structures. It could have had detailed texture maps and curvy models like the Covenant. But it's intentionally left plain.
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Following Bungie art direction principals, set dressing like sconces shouldn't be overly detailed. Forms must compliment the Brutalist design of the level. Paneling and edge wear should not be overstated and must not alter the silhouette in any radical way.
Tris: 525
Texture Maps: 2×2K