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Halo: Metal Strips Narrow

These are some of the textures I've created for my personal "Silent Cartographer" remake.

I imported texture maps from the original game into Blender so I could remodel each panel, vent, and rivet in 3D. Then I brought the HP meshes into Marmoset Toolbag 3 to bake additional maps. I finished the the texture painting in Substance 3D Painter.

The purpose of this project is to remaster Halo CE artwork, while remaining entirely faithful to the source material. Bungie made a classic worth revisiting.

The purpose of this project is to remaster Halo CE artwork, while remaining entirely faithful to the source material. Bungie made a classic worth revisiting.

If you look at the Forerunner floors in the original Halo CE, you'll notice the the megastructures are fairly plain. At least, until you get up close. The little details are ornate. Primary forms are brutalist, micro surface are like circuitry.

If you look at the Forerunner floors in the original Halo CE, you'll notice the the megastructures are fairly plain. At least, until you get up close. The little details are ornate. Primary forms are brutalist, micro surface are like circuitry.